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Post by Fyrra Na'Limndra on Dec 8, 2017 16:17:07 GMT -5
"Merrake! Now's our chance!"
"I know!"
Merrake came around the corner with her bow drawn and let loose an arrow at the spellweaver's head down range. She knocked a second and fired at the same's neck. Finally she drew threw arrows at once from her quiver, knocked them all and focus fired a triple shot at the enemy's chest as he froze and suffered from the agonizing seizure. The fire arrows were all she could get out before the spell would begin to wear off. The had this slim chance, she hoped it would be enough to take the enemy mage hunter out of the fight
Fyrra prayed to Azuloth that he would snatch up Longcatch in his all consuming jaws and end the threat on her and Merrake's life. She prayed that the enemy force would break due to losing their leadership. She prayed that this battle would come to an end.
Because if it didn't, she was sure she would die.
Kalimbra Fyrra Na'Limndra 20, 21, 20, 45, 10, 10, 25, 35, 30, 20 HP: 420/420 Stm: 84/84 +5 MP: 240/455
-No actions taken, rest
Merrake Av'Manait 15, 20, 15, 10, 10, 10, 10, 10, 10, 14 HP: 400/400 Stm: 27/60 -3, -30 MP: 110/110 Arrows Left: 35/50
Actions: -Fired an arrow @ Head -Fired an arrow @ Neck -Used Triple shot @ Enemy Chest
Hydro Bow -Dmg: 50+2 (Wooden Arrows) -Water dmg: 35 -Stat reqs: 15 str, 12 agi, 12 k.
*Bow, piercing*
Triple Shot -Merrake fires three arrows instead of one at a single target in one action. -Stamina cost: 10 per arrow.
*Bows I*
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Post by Allyria Allenmorde on Dec 8, 2017 20:02:41 GMT -5
With that section of Morith now a smoking ruin, she set her sights on the north side again. It appeared to her that the bulk of enemy forces were spread out across the north side of the city. Perhaps forcing a surrender was the easiest way of going about it. If she could blast apart enough of the enemy's main force, they'll retreat. It already looked like many foes were already surrendering or in full retreat as well. This battle was at its tipping point.
"Alright. Once more."
Allyria focused her energies and attempted to heal her wounds some more. Her body's cells started to stitch themselves back together further. She felt better. Some of her more minor injuries closed up.
Once that was done she focused vast amount of energies into her arms to fire her star cannons. The wellspring energy pooled and condensed into the spaces in front of her outstretched palms. Then she fired the first two stars simultaneously towards the north gate. Then she charged up one more, and flung it in the same direction. The resulting explosions would be spectacular.
Scarlet (Shielded: +25 DR across ALL zones) //-Str-57|Vit-57|Agi-57|P-58|E-57\\ -/K:57-St:56-Ch:57-T:57-D:56-\- HP: 828/1140 +79 Stam: 621/650 MP: 63/901 -10, -1, -5 -300 M. Lampe: 25/200 +10
Mend Wounds -Heals for 50 HP -Halves bleeding effect. -MP Cost: 10
*Thaumaturgy III, Healing I*
Crimson Star Cannon A hyper-concentrated exploding blood red magical projectile. -M. Dmg: 375 -Splash M. Dmg: 250 -Splash range: 3 meters -Enemies hit must roll to check strength. Upon success they are knocked back 1d5 meters. Upon failure they are knocked back 1d5 meters to the ground. -Mp cost: 100
*Arcane III, Thaumaturgy M, Arcane Bolt*
Actions -Mend Wounds -Crimson Star Cannon x3
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 9, 2017 1:30:03 GMT -5
Rithaleya stayed back and shot at the archers, with a mind to staying out of the enemy's reach (and reducing it). She wasn't eager to fight, or test the limits of her gear any further... or to be too close to Jorkahn while he was swinging his axe, for that matter. Speaking in Elkagr, she expressed the sentiment 'Go away' several times to the opposing army, much more for the sake of her nerves than for the soldiers' ears.
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Jorkahn Wealddir
Half-Elkagr
Champion of Jewels
Posts: 443
Prestige: Killer
Moral Alignment: Neutral
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Post by Jorkahn Wealddir on Dec 26, 2017 17:29:33 GMT -5
Jorkahn kept his head low as the arrows flew in. They all hit their marks, unfortunately for the SKC Tyr's armor was too strong for them. The Half-Elkagr bellowed out in a fit of genuine laughter from atop his horse. He took a wide swing at a group of infantrymen below him. "You're all going to have to try harder than this!" Another wide swing at the remaining foot soldiers. Regardless of whether there was any Infantry left Jorkahn would give Libby a gentle kick in the sides to charge at the archers.
"Your turn!" He screamed. The battle was getting the best of him.
Jorkahn Wealddir. Str: 35 Vit: 35 Agi: 35 Ch: 35 ST: 35 T: 35 D: 35 EN: 35 P: 35 K: 35 || HP: 700 SM: 215/245 MP: 458/473
Acrobatics: With an impressive display of finesse and skill the user has a higher than normal chance of outright dodging an attack. -If at an agility disadvantage increases the bonus to dodge an enemies attack. -Bonus: +2 -Passive. -Cost: 5 MP per turn. Dodging I
Actions: 1. Wide Swing (218. Slashing, Chopping, Ripping, Two-Handed) 2. Wide Swing (218. Slashing, Chopping, Ripping, Two-Handed) 3. Move towards archers.
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Tyr
Human
Shaper
Being a FUR BLANKET
Posts: 513
Moral Alignment: Pure Hearted
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Post by Tyr on Dec 27, 2017 18:51:44 GMT -5
Tyr watched the duel intently, trying to gauge where things were likely to end up. The wound Redgar had inflicted was deep, and would cause the SKC commander some serious issues, but the gash across his back was also quite troubling. The 'honorable' thing to do of course was to simply wait and watch, letting the outcome pass good or bad. Too bad Tyr wasn't the traditional noble and would rather intervene for the good of the kingdom than let an SKC commander rally his troops. Plus, y'know, saving the life of his friend and keeping a certain individual from ruling that duchy.
"Mina, can you make Redgar blind to this arrow? Maybe that commander too?" Past conversations during her time in the duchy had led him to the understanding that she had some power with illusions. Even better would be hiding it from everyone, but that might be a bit of a stretch. He didn't know, magical theory was a bit beyond him at the moment. Drawing the arrow in his hand tight, Tyr aimed low for the commander's already wounded leg and timed it for a relatively clear shot in the engagement. After firing Tyr would assume position in front of Mina, ready to take whatever punishment might come their way for his interference.
Kilinger looked on without comment, mulling over what his own actions might have been in such a case. Trained in the more traditional styles he might ultimately have left the duel to its own fate, but he respected his cousin and lord's judgment in this manner. He was prepared for the possible retribution, shield up and ready to go.
Tyr Mardok Str/Vit/Agi/K 100, Ch 50, D 40, ST 50, T 97, EN 50, P 70 HP 1800/2000 SM 1515/2000 MP 518/850 Actions: 1: Single shot at Edgar's wounded leg. 852(+21) damage, piercing/ripping. 100 Agi, Bow 0. Depending on Mina, Edgar may not be able to see it. 2: Cover Mina (Take any damage for her.) 3: Cover Mina (Take any damage for her.)
Kilinger All stats 25. HP 460/500 SM 48/125 MP 283/313 Actions: 6 block actions with shield.
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Post by Kell Lo'Tharan on Dec 28, 2017 19:14:49 GMT -5
Kell snapped himself out of the haze, two more had fallen to his hammers and the rest of the particular battalion seemed to have been decimated by the large amounts of magical firepower that were coming from the large tower rising from the centre of the city. Whoever it was that was unleashing such vast amounts of magical energy into the enemy battalions must be a sorceror of some significance to contain powers so strong. Almost singlehandedly they had destroyed entire battalions, they'd had much more effect than Kell, probably if his estimates were correct they were dealing more damage than the entire militia that had been defending this land.
Whoever that mage was, he'd definitely need to meet them in the future, maybe even he could learn from them, if he could even learn to wield his powers to half of their effect then he'd be far more proficient than he currently was. In this battle he felt quite insignificant, sure he could smash through a few men and save a few others lives, and each of those counted for something, but compared to decimating hundreds of men single-handedly it didn't seem like much.
Still, he'd do what he could for now, shaking his head to clear himself of his thoughts Kell would advance forwards and stride into the 76th Battalion around the middle of the side of their forces, they seemed to have withdrawn somewhat from where the half-Drokagr had seen Redgar which was good, but there were still a fair number of them left he could help to deal with. Swinging his hammer was all he could do to help the cause, so swing he would.
30 20 30 20 16 16 16 30 30 18 HP: 320/320 MP: 95/320 +15 from rings
DR: 149 (129 +20) all zones DMG: 70 from warhammer
Actions: 1. Wide hammer swing aiming to hit multiple opponents 2. Wide hammer swing aiming to hit multiple opponents 3. Wide hammer swing aiming to hit multiple opponents
Arcane Armour (active) Description: Kell covers his body in arcane energies, protecting himself and reducing damage done to him. Effect: Kell gains His Arcane, Thaumaturgy and Shielding knowledges as DR at a rate of +2 per knowledge level (max: 24) MP Cost: 30 MP
Pocket is active
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Post by Azuloth on Dec 29, 2017 16:29:57 GMT -5
Final: SKC Battalions 18 Battalions: 14,721 Troops (-100 per round, total force annihilation in 212 rounds)
70: 1128 men, 10 companies, 5 platoons per company (25 each), 5 squads of 5 per platoon. Losses: 123 71: 1250 men, 10 companies, 5 platoons per company (25 each), 5 squads of 5 per platoon. Losses: 0
72: 1025 men, 9 companies, 5 platoons per company (25 each), 5 squads of 5 per platoon. Losses: 192, 33 fled (Routed, Leader Dead) 73: 1250 men, 10 companies, 5 platoons per company (25 each), 5 squads of 5 per platoon. Losses: 0 74: 1072 men, 10 companies, 5 platoons per company (25 each), 5 squads of 5 per platoon. Losses: 198 75: 1190 men, 10 companies, 5 platoons per company (25 each), 5 squads of 5 per platoon. Losses: 60 76: 653 men, 6 companies, 5 platoons per company (25 each), 5 squads of 5 per platoon. Losses: 597
77: 857 men, 4 companies, 5 platoons per company (25 each), 5 squads of 5 per platoon. Losses: 593 (Routed, Morale Break)
78: 892 men, 9 companies, 5 platoons per company (25 each), 5 squads of 5 per platoon. Losses: 358 (Routed, Leader Dead) 79: 855 men, 7 companies, 5 platoons per company (25 each), 5 squads of 5 per platoon. Losses: 395 80: 788 men, 7 companies, 5 platoons per company (25 each), 5 squads of 5 per platoon. Losses: 462 81: 1209 men, 10 companies, 5 platoons per company (25 each), 5 squads of 5 per platoon. Losses: 41 82: 822 men, 8 companies, 5 platoons per company (25 each), 5 squads of 5 per platoon. Losses: 448
83: 782 men, 8 companies, 5 platoons per company (25 each), 5 squads of 5 per platoon. Losses: 487 (Routed, Morale Break, 2 companies retreating, 5 surrendering) 84: 1190 men, 10 companies, 5 platoons per company (25 each), 5 squads of 5 per platoon. Losses: 60
85: 1192 men, 10 companies, 5 platoons per company (25 each), 5 squads of 5 per platoon. Losses: 58 (Routed, Leader Dead) 86: 1230 men, 10 companies, 5 platoons per company (25 each), 5 squads of 5 per platoon. Losses: 20
87: 1242 men, 10 companies, 5 platoons per company (25 each), 5 squads of 5 per platoon. Losses: 10 (Routed, Leader Dead)
Player Kills: 2126 Morith Defenders Scores:King Redgar Karligar: 400/400 62/80 10/110 --//-- 138/173 ||Total: 116, Avg. 8.92, 13 Rounds Allyria Allenmorde: 1140/1140 650/650 901/901 ||Total: 3107, Avg. 239, 13 rounds Fyrra Na'Limndra: 400/400 60/80 133/276 --//-- 400/400 57/60 110/110 ||Total: 129, avg. 9.9, 13 rounds Jorkahn Wealddir: 700/700 239/245 473/473 ||Total: 30, Avg. 2.3, 13 Rounds Tyr: 2000/2000 1994/2000 750/750 ||--//-- 500/500 102/125 313/313 Total: 151, 11.61, 13 rounds @namaphry: 320/320 64/64 138/138|| Total: 11 Avg: 1, 11 Rounds Kell Lo'Tharan: 320/320 86/89 175/390 ||Total: 21, Avg: 1.9, 11 Rounds SKC Forces in full retreat! Victory for the Morith Defenders!
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Post by Azuloth on Dec 29, 2017 16:30:01 GMT -5
Rewards Redgar:1160 Gold 11 Stat Points Choice of weapon becomes Warscarred. Allyria:31070 gold 12 stat points Sanguine Evolution gains Shadeslayer quality. Fyrra:1290 gold 11 stat points Choice of weapon becomes Warscarred. Jorkahn:300 gold 8 stat points Choice of weapon becomes Warscarred. Tyr:1510 gold 12 stat points Choice of weapon becomes Warscarred. Rith:110 gold 6 stat points Choice of weapon becomes Warscarred. Kell:210 6 stat points Choice of weapon becomes Warscarred. Warscarred: These weapons kill event thread nameless NPC's in one technical hit. This quality is called 'Mortal blow'. This quality can be moved via disenchanting and reenchanting onto a different item in the future. It does nothing on armor. Shadeslayer: These weapons are bathed in the blood of shades. They deal one hundred (100) additional dark magic damage to enemies. Against Shades all the damage they deal counts as neutral magic damage. Shades cannot resist the effects of a weapon with this quality.
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Post by Azuloth on Dec 29, 2017 16:52:43 GMT -5
Redgar -vs- Edgar Horncutter
"Ah shit! Die wolf! Ack! Hrgnggkkk!"Edgar Horncutter was caught in Baalrung's jaws. As the wolf crunched down on the man's groin, the warrior found himself hardly able to fight back. The nimble yet huge dire wolf dodged Edgar's swing, and Redgar slipped out of his opponent's reach on the backswing. The Duke's triple jab found its prey. The first jab scored a hit directly under Edgar's chin, slicing open his throat. Blood poured out of the wound, yet Redgar wasn't done. The second blow glanced off the warrior's helmet, leaving a deep furrow in the armor. The third cleaved straight through the battalion commander's neck, severing the head from the body. Baalrung clamped down harder on the body, shaking the remains in its mouth. Blood splattered everywhere, the troops that were watching the battle broke and ran. They didn't have the stomach to face the man and creature that defeated their leader in combat. That wolf was terrifying enough.
Stats: Str: 21 Vit: 30 Agi: 26 22.1 Ch: 13 Dip: 16 St: 21 Tac: 23 K: 24 E: 19 P: 22 HP: 0/600 Stm: 123/126 MP: 232 Weapons: The Horncutter -Dmg: 85 *Steel, Two-Handed, Slashing* Armor: Golden Horn Plate Set Dr: 35 All zones InitiativeBaalrung Edgar Horncutter Redgar Karligar Baalrung (Hit Threshold: 92.9) -Attack 1D100 => 27 HIT!! 1D15 => 12 (Groin) -Dodge Edgar Horncutter-Attack @ Baalrung 1D100 => 18 Miss! (Hit threshold: 7.1) -Attack @ Redgar 1D100 => 66 Miss! (Hit threshold: 56.1) -Dodge/Dodge Redgar (Hit threshold: 43.9) -Attack @ Edgar 1D100 => 51 Hit!! Targeted Neck (Incapacitated, Bleeding out) -Attack @ Edgar 1D100 => 98 Miss! Targeted Head (Missed) -Attack @ Edgar 1D100 => 7 Hit!! Targeted Neck (Killed) Results-Baalrung takes: 0 Dmg -Redgar Takes: 0 Dmg -Edgar Horncutter -- Decapitated
Fyrra -vs- Longcatch
All longcatch could do was writhe as the first arrow bounced off the cobble stones near his head. The second arrow bounced as well, and his mind understood what the sound was. Some rebel archer was taking pot shots at him while he was down. That was a low way to go. He continued to struggle until he heard the wet yet thunky sound of an arrow blossoming in his chest. Then another, followed by a third. In reality, all three arrows hit at almost the same time, yet the adrenaline from the pain and bloodlust had slowed everything down. Water filled his chest cavity, and his body popped open like a waterlogged corpse. His viscera flowed into the gutter and into the sewer. He was dead. His men turned tail and ran, routed with their leader destroyed. Stats: Str: 16 Vit: 45 6.328125 Agi: 32 27.2 Cha: 30 Dip: 40 St: 25 Tac: 26 K: 82 E: 60 P: 45 HP: -66/126.5625 -50, +Bleeding (-50 per turn), Blind 4 turns left, Seizure Stm: 144/144 MP: 870/870 -Armament: None -Armor: Cloth Robe Set: 15 DR All -Spells Unknown- Merrake -- Hit threshold (43.9) Attack: 1D100 => 79 MISS! Attack: 1D100 => 74 MISS! Triple Shot: -1D100 => 6 HIT!! Targeted: Chest (+250 Dmg, -25% Stamina & Vitality, +Bleeding) 52+35+250=337-15=322 -1D100 => 1 HIT!! Targeted: Chest (+250 Dmg, -25% Stamina & Vitality, +Bleeding) 52+35+250=337-15=322 -1D100 => 36 HIT!! Targeted: Chest (+250 Dmg, -25% Stamina & Vitality, +Bleeding) 52+35+250=335-15=322 Results -Longcatch -- Destroyed
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Post by Azuloth on Dec 29, 2017 17:48:31 GMT -5
Event complete! PM the admin to receive gold rewards!
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