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Post by Deleted on Jan 21, 2017 9:43:08 GMT -5
It had been a long journey since Pip left his village and had camped in several places and walking aimlessly in the wilderness until he came across a small track which he noticed had lights at the end of it. He looked at them but all he could make out was blurry lights with an orange tint dancing in the far distance. He stood by the side of the road for quite a while deciding what to do next he saw a sign by the side of the road which he could not read. But assumed it was some sort of village of some kind and those letters were its name. Before he went into town he decided to stay the night near the road and make a campfire and sleep rough for the night. He was very tired from travelling so much he actually just decided to walk into town under the cover of night. The track was muddy and wet and got Pip's feet very muddy. This made him feel odd and was a bit grossed out by the squelching of the track. He soon reached the lights and moved cautiously into the centre of town.
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Post by Deleted on Jan 21, 2017 15:48:25 GMT -5
When he arrived into town he noticed that it was quiet and quite empty. He looked around for a tavern and quickly found one. He then looked through the window and the tavern looked also quite empty as it was very late. He entered the tavern and the barman was completely shocked to see him. The site of a skaldi was quite a sight for anyone as they would have been enslave or attempting to kill them. The barman was petrified and Pip was desperately trying to calm him down. The barman was surprised when he heard cruic words come out his mouth and sounded civilised. He then came to think that he was enslaved but then Pip tried to pursuade him that this was not the case.
Charisma:10 racial hatred -10 Threshold 0
wi4Hz_z7
Having failed to pursuade him the barman said "We don't want no slave's in 'ere" and promptly began waving him out the door. Not wanting any trouble, Pip agreed and left the inn and decided instead to make camp in the forest. And he began making his way there.
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Post by Deleted on Jan 21, 2017 17:36:18 GMT -5
By the time he had made it to the edge of the forest the moon was high in the sky and the forest was not welcoming at all. He was slightly afraid of the dark but kept on saying to himself. "I can handle it, I can handle it". Soon he found a suitable spot where the trees covered a small wettish log. He had made a campfire before on his way to the village but couldn't completely remember how to make fires. He attempted to try and make a fire using the damp log.
Knowledge: 10 Camping I: +5 Wet wood and damp: -5
qghMNiut
Having failed to create a campfire Philip lays down under the tree to have at least a some shelter when he goes to sleep.
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Post by Deleted on Jan 22, 2017 6:27:37 GMT -5
Pip had woken up in a daze. It was late morning and unlike the day before, it was a bit more hot but not too hot. He was very hungry and decided to go into the village and try once again to walk around. On the way to town he tried practising to make an illusion of a little coin appear in his hand.
Thaumaturgy I, Illusions I
Threshold 20
sAV8OBv3
He failed in making a coin appear in his hand as he had never done that before. Pip soon reached the town and was surprised to see that the town was still quite quiet but there were more people than yesterday. It was easy to get into town now that the sun was up because he could see where the wall was broken down and where he could slip through without going through the front gate. He wandered through the streets hoping to find a shop but couldn't see one for a while.
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Post by Deleted on Jan 23, 2017 12:47:51 GMT -5
As he was wondering through, he didn't actually want to buy anything as most of the shops here weren't very pleasing and he'd already bought everything he needed at "Kable's Trade Caravan". He didn't really know why they called it that as he had no idea that the man who runs it was called Kable. Anyway, he was fed up of wandering aimlessly around these streets and decided to talk to someone. The first man he tried to speak to was lying on the floor and was a beggar. Pip hadn't spoken very much to a beggar before and wanted to see if he could help Pip. "Hello, My name's Pip. What's yours?" The Beggar looked confused and kept his head down. "Yes, I'm talking to you." Pip was starting to get a little agitated when the beggar opened his mouth and started pointing at it. Pip then realised that he was talking to a mute. He felt a little stupid and was showing it a little. The beggar let out a breath that somewhat resembled a laugh. Pip was completely enraged by this. Never had he been laughed at before because everyone knew how strong he was. Pip snatched his dagger from his belt and held it against the beggar's throat and let out a whisper, "Don't ever laugh at me. You have no idea what I could do to you". He had completely forgotten he was in a main street. Luckily he was very subtle and the street was mostly empty. The beggar couldn't tell anyone either as he was a mute. As Pip walked away he discretely attempted to once again make a coin appear in his hand.
Thaumaturgy I, Illusions I - Threshold: 20
DIRFE7Qk
Once again he failed in making a coin appear in his hand. It was difficult as he knew.
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Post by Azuloth on Jan 23, 2017 16:16:44 GMT -5
Monster SpawnTown-- 1D100 => 39 -- Bandits 1D5 => 5 # of Bandits. "Aiight, Lizard fucka. Let's go. 'and over all ya gold and stuff."
A voice said to Pip from behind him. There were five thugs lined up about fifteen feet away from him. They didn't appear to be urchins however. They appeared to be moderately successful at their chosen line of work. Though they were all young, all of them sported a fair share of scars. They all wore armor, and they all were armed. Two of them held maces, one of them a sword, and the other two axes. The middle man was the swords man, with the mace wielders on the left and the axe wielders on the right. They all looked like they were ready to spill the Skaldi's blood if necessary. Bandits x5 HP: 200/200 200/200 200/200 200/200 200/200 SM: 22/22 22/22 22/22 22/22 22/22 MP: 53/53 53/53 53/53 53/53 53/53
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Post by Deleted on Jan 23, 2017 16:33:18 GMT -5
After walking away from the beggar Pip was surprised to see 5 strong looking bandits lined up all armed. The told him to hand over his gold and Pip was in no way going to do that. Pip grabbed his bow and an arrow and lined up his first shot. He wanted to keep his distance and if one came closer he would try to move backwards and further away. He wasn't sure about up close as they all had melee weapons. "Stay away, Please" said Pip.
Action1: Fire arrow at sword man, 27 DMG
Action2: Fire arrow at far left axe man, 27 DMG
Action3: Move further backwards
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Post by Azuloth on Jan 23, 2017 17:16:10 GMT -5
Battle DataInitiative-Bandits -Philip Bandit 1 (Hit threshold vs. Philip: 53 -Dodge/Dodge -Move -Attack 1D100 => 71 MISS!
Bandit 4 (Hit threshold vs. Philip: 53) -Dodge/Dodge -Move -Attack 1D100 => 33 HIT!! 1D15 => 10 (Forearm, 22 dmg)
Philip (Hit threshold vs. Bandits: 47) -Attack: 1D100 => 31 HIT!! 1D15 => 11 (Hand, 25 dmg, disarmed!) -Attack: 1D100 => 90 MISS! -Move
Results:-Bandit 4 receives 22 dmg. -Philip receives 25 dmg. -Philip spends 2 wooden arrows.
As it became obvious to the bandits that he wasn't going to hand over his gold, they began their attack. First the swordsman moved in sending forth a thrust that only cut through air. He then took an arrow through the hand and dropped his weapon. The second attacker, which was the fourth bandit out of all the bandits, and the left most axe wielder, came rushing to his leader's rescue at that point, whacking Philip across the forearm with his hand axe, drawing blood. The shot that was directed at him missed by a wide margin.
Bandits x5 HP: 175/200 200/200 200/200 200/200 200/200 SM: 19/22 22/22 22/22 19/22 22/22 MP: 53/53 53/53 53/53 53/53 53/53
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Post by Deleted on Jan 23, 2017 18:05:23 GMT -5
Seeing one of the bandits rush forwards and draw blood. It was clear he needed to take his axe and give him a good whacking. "Eat this" Pip yelled
Action, leg side cut with axe, fourth axe man (the one closest to me)+5 to strength action, head side cut with axe, same person+5 to strength
action, Weapon blocking I
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Post by Azuloth on Jan 23, 2017 19:08:20 GMT -5
Battle Data Initiative -Bandits -Philip
Bandit 1 (Hit threshold vs. Philip: 53 -Dodge/Dodge -Attack 1D100 => 14 HIT!! 1D15 => 5 Sides (Dmg: 20 - 15 = 5) -Attack 1D100 => 51 MISS!
Bandit 4 (Hit threshold vs. Philip: 53) -Dodge/Dodge -Attack 1D100 => 3 HIT!! 1D15 => 15 Feet (Dmg: 22) -Attack 1D100 => 67 MISS!
Philip (Hit threshold vs. Bandits: 47) -Attack: 1D100 => 41 HIT!! Head (20+250 head critical) -attack: 1D100 => 77 MISS!
Results:Philip takes 27 dmg Bandit 1 is killed.
The first bandit had managed a cut on the Skaldi's side, though the damage would be little more than a scratch. The axeman managed to get a good chop on the Skaldi's feet. His axe bit into the creature's scales and flesh, cutting enough for it to be painful and annoying, but not enough for it to be maiming. The Skaldi's counter attack was enough to kill the lead bandit outright. He dropped like a sack of coins with his caved in skull and blood leaking everywhere. It wasn't enough at this time to land a blow against the other man that was attacking him.
Bandits x5 HP: 0/200 200/200 200/200 200/200 200/200 SM: 19/22 22/22 22/22 19/22 22/22 MP: 53/53 53/53 53/53 53/53 53/53 There are some citizens heading in your direction on the highway. Their carts are lead by beasts of burden and tare laden with goods for trade. Perhaps they have something worth your time? -Negated by: Home Thread, In Wilderness, Night-
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Post by Deleted on Jan 23, 2017 19:21:04 GMT -5
Seeing one of the bandits drop to the floor he felt invigourated and was ready to swing harder. "Come and get me" he yelled but he was getting a little bit cocky. He knew where the humans weakness was and was ready to go for it.
Action, head cut to side with axe, closest one action, head cut to side with axe, same one or next closest one action, weapon blocking I
HP: 148/200 St: 11/20 MP: 110/110
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Post by Azuloth on Jan 24, 2017 18:54:01 GMT -5
Battle DataInitiativeBandits Philip Bandit 4 (Hit threshold vs. Philip: 53) -Attack 1D100 => 20 Hit!! 1D15 => 11 (Hand, 22 dmg) -Attack 1D100 => 52 Hit!! 1D15 => 9 (Upper arm, 22 dmg) -Attack 1D100 => 26 Hit!! 1D15 => 13 (Thigh, Critical, 22+50 = 72 dmg, +Bleeding, -15% agility)
Bandit 3 (Hit threshold vs. Philip: 53) -Move -Dodge/Block -Attack 1D100 => 27 Hit!! 1D15 => 8 (Abdomen, 22-10 = 12 dmg)
Bandit 2 (Hit threshold vs. Philip: 53) -Move -Dodge/Block -Attack 1D100 => 75 Miss!
Philip (Hit threshold vs. Bandits: 47) -Both attacks are automatic successes per prior fate roll.
Results-Bandit 4 is killed. -Bandit 2 is killed. -Philip takes 128 dmg. -Philip is bleeding. (50 dmg per turn.)
The axeman that had been fighting philip recovered from the Skaldi's counter attack and began his own. Landing three consecutive hits first on the Skaldi's other hand, then on the Skaldi's upper arm, and finishing with the blade of his axe buried halfway through the Skaldi's thigh. His ultimate fate was to have an axe buried in his skull in return. As blood splattered the street from the combat, two more bandits moved in. the first one getting a jab into the Skaldi's stomach, though it's hard leather armor more or less protected him from the lion's share of the attack. The second bandit moved in to attack but his swing missed, and was instead greeted directly in the side of his head by the skaldi's axe. Blood began to pool on the ground under the skaldi. It wouldn't be long now, blood loss would knock him unconscious soon. The two remaining bandits weighed their options. To continue to attack, or run with their lives intact.
Bandits x5 HP: 0/200 0/200 200/200 0/200 200/200 SM: 19/22 22/22 22/22 19/22 22/22 MP: 53/53 53/53 53/53 53/53 53/53
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Post by Fyrra Na'Limndra on Jan 31, 2017 8:15:36 GMT -5
Fyrra and Merrake had rounded the corner to take a shortcut when they happened upon the grisly scene of a robbery gone wrong. Several men were dead, the Skaldi was wounded. They had attempted to gang up on him. It seemed like the picture of racism active in cruinthe. Even here in Innorsford. Fyrra decided to intervene before Merrake processed that her charge was doing so.
First a healing spell to stop the Skaldi from bleeding out, she stitched some of his flesh back together from a distance. Then one of the attacking bandits would suffer from a serious seizure, and the others weapon would grow too hot to hold.
Will clean this up later.
Actions -Cast restore on Philip -Cast seizure on Bandit. -Cast heat object on other bandit.
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Post by Deleted on Feb 2, 2017 10:16:01 GMT -5
Seeing another person was a sight to behold after being wounded to almost certain death. They looked nice enough and Pip felt as though he was in good hands even though he did not trust them. He wanted to try a bit of first aid on himself for once as he had never done it it before like killing. Now he'd done that he'd felt like he could do anything. He loved feeling invincible but he knew it was only a short time before he would feel normal again after the rush. He would get up after trying to patch himself up and attack the two bandits.
Action1. Attemp first aid on myself Action2. Attack with head blow to the side with axe on closest bandit Action3. Attack with head blow to the side with axe on closest bandit
HP - (148-128) 20 ST - (11-3) 8 MP - 110
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Post by Azuloth on Feb 7, 2017 17:43:51 GMT -5
Battle Data Initiative Fyrra Bandits Philip
Fyrra -Restore on Phillip -Seizure on Bandit 3 -Heated object on Bandit 5
Bandit 3 (Hit threshold vs. Philip: 53) -Takes no actions
Bandit 5 (Hit threshold vs. Philip: 53) -Drops weapon
Philip (Hit threshold vs. Bandits: 47) -First aid attempt: No roll made, no result. -Attack Bandit 3: 1D100 => 15 HIT!! -Attack Bandit 5: 1D100 => 85 MISS!
Results -Bandit 3 is killed.
As soon as Fyrra cast her spells Phillip stopped bleeding. The third bandit lost control of himself and started suffering from muscle spasms as his brain played back its last command in a loop. The fifth bandit's hand started to get hot, then burning hot, then he noticed the iron was red hot and he dropped it, along with a bit of his own skin. He screamed in pain for a second. The heat still rising from the weapon was enough to light up the alley. The smell of burning flesh filled everyone's nostrils.
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