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Post by Azuloth on Feb 21, 2016 13:09:13 GMT -5
Salamander
Salamanders are mastiff sized lizards with long tails, covered in hard scales and with a mouth full of sharp teeth. A very common creature in Cruinthe, some farmers have managed to domesticate the beasts. They are considered a staple food among the Cruinthian population. Salamander hunting is a pass-time for nobles and commoners alike. Most Salamanders travel in groups of three or four, though they are alone when they are hunting their own prey. Type: Beast StatsStr: 10 Vit: 8 Agi: 9 En: 5 P: 5 HP: 160 Sm: 16 MP: 53 Dmg: 30 (Piercing) DR: 15 MDR: 0 Resists:Fire x1/2 dmg Cold x2 dmg Skills Hot Blooded: Salamanders are hot blooded lizards. (Hidden passive) -Any attack that deals cold damage reduces their agility by 1 -Any attack that deals fire damage raises their agility by 1
Tail Whip: A quick strike with the tail to trip up an opponent. -x2 agility for the attack -15 damage, knocks the opponent down. -3 SM cost
Dying Breath: Salamanders are very social creatures. -Automatically used upon death, cannot be used at any other time. -15% chance to attract another Salamander -5% chance to attract a Greater Salamander
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Post by Azuloth on May 19, 2017 15:46:57 GMT -5
Greater Salamander
Greater Salamanders are horse sized lizards covered in hard scales, and equipped with razor sharp claws, teeth, and a horn. They are agile, and extremely strong for their size. Greater Salamanders have been seen leading groups of smaller salamanders. Somehow they inspire the smaller ones to fight harder, and can be found everywhere the smaller Salamanders are. They're territorial, and has been sometimes sighted fighting other creatures. Type: Beast StatsStr: 30 Vit: 25 Agi: 28 En: 20 P: 20 HP: 500 Stm: 150 MP: 240 Dmg: 80 (Claws) 100 (Fangs) 150 (Horn) DR: 75 MDR: 25 Resists:Fire x0 dmg Cold x2 dmg Skills
Hot Blooded: Salamanders are hot blooded lizards. (Hidden passive) -Any attack that deals cold damage reduces their agility by 1 -Any attack that deals fire damage raises their agility by 1
Tail Whip: A quick strike with the tail to trip up an opponent. -x2 agility for the attack -50 damage, knocks the opponent down. -3 SM cost
Dying Breath: Salamanders are very social creatures. -Automatically used upon death, cannot be used at any other time. -15% chance to attract another Salamander -5% chance to attract a Greater Salamander
Firebreath: Greater salamanders have an inner fire that they love to release. -Narrow cone of flame, five meter range. -100 fire damage, high damage of igniting things. -Cost 30 MP, cooldown of two turns.
Blood Call: A guttural call that whips all nearby salamanders into a frenzy. -Causes 'blood frenzy' in all nearby regular salamanders. -'blood frenzy' increases strength and agility by 8, ups their base damage to 60, and forces them to attempt at least one attack per round or suffer 20 damage.
Swipe: A quick claw attack. -Swipe does not take an action to perform. -Base strength in damage, knocks the target away 4 meters. -Costs 5 stamina, cooldown of one turn.
Regeneration: The fire within can be used to close wounds, and even grow back limbs. -25 HP per turn. -Activate for limb recovery, costs 30 Stamina and 50 MP.
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