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Post by Azuloth on Apr 13, 2015 16:27:01 GMT -5
SKC Footmen/Infantry
The Sovereign Kingdom of Cruinthe employs a measured number of footmen to protect each of its cities. They serve as basic fighters and law enforcement for the Kingdom. Well armed and armored, the footmen are not particularly keen on following all of the rules. At times they are as bad as bandits. At other times, they're worse than bandits. Often Officials of the SKC will keep a cadre of Footmen ready to fight for them and to act as body guards. Type: Human Stats:Str: 18 Vit: 20 Agi: 16 Cha: 12 Dip: 8 K: 14 Tac: 20 St: 5 En: 11 P: 5 HP: 400 Stm: 72 MP: 53 Dmg: 32/22 DR: 25/30/25/25 MDR: 0 Inventory:Head: Iron Helm (DR: 25) Body: Iron Chestplate (DR: 30) Hands: Light Gauntlets (DR: 25) Feet: Light Greaves (DR: 25) Primary Armament: Arming Sword (DMG: 32)/Spear (DMG: 22) Secondary Armament: Metal Buckler (HP: 200) Skills-Unknown Attachments:
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Post by Azuloth on May 2, 2017 19:08:37 GMT -5
SKC Archers
Serving in the Sovereign Kingdom of Cruinthe's armies are not only infantry, but archers as well. These soldiers have trained their whole lives towards archery. Their aim is impeccable, and their speed is great. The archers employed by the crown in military pursuits often seek and fire from the high ground at soft targets. Their armor piercing arrows can cause great damage to most armored foes. Type: Human Stats:Str: 15 Vit: 24 Agi: 22 Cha: 11 Dip: 25 K: 21 Tac: 23 St: 23 En: 5 P: 13 HP: 480 Stm: 72 MP: 57 Dmg: 30 (-50% DR) DR: 18 Avg.MDR: 0 Inventory:Head: Triangle Hat (DR: 15, Leather, Medium, Head) Body: Soldier's Leathers (DR: 25, Chest, Back, Abdomen, Sides, Shoulders) Hands: Soldier's Gloves (DR: 10, Hands, Forearms) Feet: Soldier's Boots (DR: 10, Feet, Lower Legs) Primary Armament: Soldier's Bow (Dmg: 20+10, Piercing) Secondary Armament: Soldier's Quiver (30/30 Walnut Arrows [+10dmg])
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Post by Azuloth on May 2, 2017 19:22:03 GMT -5
SKC Medic
The Sovereign Kingdom of Cruinthe employs many young mages that have trained in healing magic within their battalions. These soldiers are only armed with tools of their trade, instead opting to carry healing implements to rescue their wounded or dying compatriots on the battle field. They wear white, so as to mark themselves as non-combatants. Type: Human StatsStr: 8 Vit: 5 Agi: 15 Cha: 15 Dip: 10 K: 12 Tac: 5 St: 5 En: 20 P: 25 HP: 100 Stm: 8 MP: 250 Dmg: 20 DR: 5 MDR: 0 Inventory:Head: Wide Brimmed White Hat (DR: 5) Body: White Vestiments (DR: 5) Hands: Surgical Gloves (DR: 5) Feet: Light Boots (DR: 5) Primary Armament: Medic's Scalpel (Dmg: 20, Slashing) Free Space-First Aid Kit x10 (Staunches bleeding) -Splints x2 (Sets a broken bone) -Healing Potion (Heals for 50 HP) SkillsCurse Reduction-Reverses curses & Hexes -Mp Cost: 100 He's Bleeding Out!-Calls more medics over to assist. -Mp Cost: 30 Get Back in the Fight!-Restores 1 friendly unit to fighting strength -Mp Cost: 60
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