Tyr
Human
Shaper
Being a FUR BLANKET
Posts: 513
Moral Alignment: Pure Hearted
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Post by Tyr on Dec 11, 2014 0:12:41 GMT -5
Basic InformationName: Tyr Mardok Race: Cruinthian Human -Mother Race: +5 to relationship or diplomacy checks when dealing with other humans. No effect on other cruinthians. -Mind of Metal: +5 to thresholds for crafting from metals. Age: 23 Gender: Male Height: 6'0" Weight: 200 lbs Eyes: Gray Hair: Brown Class/Occupation: Magnum Dominus | Craftsman sub Lord. Nobility: Duke. Starting Morality: Pure Hearted. Faction: Neutral Languages: Cruic, High Cruic, Justean, Elkagr, Sissak Appearance: Tyr is a solidly built man, standing tall at 6' even and layered with muscle from days spent hefting logs and hammering iron. He's topped by a short stack of frizzed brown hair, constantly trimmed by proximity to forge fire. He tends to keep a smile on his face, and his eyes shine with an uncommon light, as if the world he saw wasn't quite as bleak as everyone else's. Despite being a Duke Tyr's clothes tend to stay modest if functional. A blacksmith's apron with his Duchy's seal on it, simple homespun dyed his house's colors. Personality: "Hope is about ten words: I do not have to be what I once was." Tyr is a man of moderate intelligence, deep morals, holding a spark of creativity. A craftsman at heart he longs to build, to create, to fix. Things, places, people, it doesn't matter. He'll take anything and try to make something more of it. Deeply protective of what's his, but very giving of what he doesn't need, Tyr will pick a broken wanderer up off the street and try to make them a thriving member of society. Not because it helps him, but because he views it as right. No man is without his flaws though and he has a temper to be wary of when someone abuses his kindness. History: His father's firstborn, Tyr was destined to lead from the beginning. What his family didn't know, however, was that their new boy would take a vastly different approach to it than they were hoping. Rather than his prowess with a blade, Tyr became known for his creativity and drive. When he wanted to play Kings and Bandits, he built a fort out of sticks and dug his own moat. When he wanted to play swords he carved away his own practice sticks. Instead of trying to force his son to be the soldier he had wanted though Tyr's father fostered his budding drive to create and sent him to learn from the various craftspeople in his duchy. Drifting between apprenticeships for the next dozen years the boy picked up several trades, focusing heavily on smithing and masonry, while slowly learning to be a man of the people simply by being among the people. When the river flooded he was right there hauling stone and felling trees to divert the water. When a house burned down he'd be the first to start rebuilding. He had a few guiding steps here and there, his father forcing him to learn to read, bandits requiring him to learn a secondary use for his hammer. And when all was said and done, Tyr came out the better for it. Instead of being driven by tradition and customs, Tyr lived for his people. He learned to lead by learning to care, and through leadership came the ability to organize, to industrialize. His first act of truly leading was building a center of crafting, an Artificery. Somewhere anyone could go and work to their heart's content. When his father passed silently in the night, Tyr stepped in immediately to start leading. Thus begins his story.
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Post by Azuloth on Dec 11, 2014 17:42:51 GMT -5
Transfer: Nuke
Additional Stat Points: 378 Additional Knowledges: 13 Starting Gold: -deposited-
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Post by Azuloth on Dec 11, 2014 20:21:03 GMT -5
Approved!
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Tyr
Human
Shaper
Being a FUR BLANKET
Posts: 513
Moral Alignment: Pure Hearted
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Post by Tyr on Dec 12, 2014 16:21:01 GMT -5
Inventory:
Armor
-Head: Myrmidon Lord Helm: 624 DR, +8 Cha/Dip, 1 socket, 6 properties; Req 99 Str, 59 Agi, 55 K. (All zones, heavy) -Armor: Myrmidon Lord Plate: 567 DR, +40 Cha/Dip, 1 socket, 6 properties; Req 99 Str, 59 Agi, 77 K. (All zones, heavy) --Second Skin: Cordite (+25 MDR all zones but Head and Feet; +15 HP Per turn; Resists effects of knockback/Down by 15%; Upon impact and Falling damage is rolled reduce the final damage by 1/3) -Feet: Myrmidon Lord Boots: 686 DR, +16 Cha/Dip, 1 socket, 6 properties; Req 99 Str, 59 Agi, 60 K. (All zones, heavy) -Gloves: Myrmidon Lord Gloves: 755 DR, +16 Cha/Dip, 1 socket, 6 properties; Req 99 Str, 59 Agi, 60 K. (All zones, heavy) -Belt: Myrmidon Lord Belt: 502 DR, 22 Cold resist, +10 Cha/Dip, 25 large slots, 1 socket, 6 properties; Req 99 Str, 56 A, 53 K, 6 Cha -Ring 1: Silver Ring (1 open socket) -Ring 2: -Amulet:
Armaments
-Primary Weapon: Myrmidon Lord Mace: 955 damage, crushing; Req 100 Str, 60 A, 50 K -Secondary Weapon: Myrmidon Lord Shield: 100 DR, 21524 HP; Req 98 Str, 87 A, 61 K -Back: Myrmidon Lord Bow: 852 damage, piercing; 98 Str, 87 A, 61 K. Large Quiver: 94/100 Ebony/Fang arrows (+21 damage, ripping, unrecoverable) -Right Arm: Gauntlet Mounted/Forged/Shield -Left Arm: Gauntlet Mounted/Forged/Shield -Right Thigh: Myrmidon Lord Claw: 955 damage, crushing/ripping; Req 100 Str, 60 A, 50 K -Left Thigh: Myrmidon Lord Claw: 868 damage, crushing/ripping; Req 100 Str, 60 A, 50 K
Spaces
Free Space: 6/6 -Turkey Leg: Heals for 30 HP and 40 Stam. -Chocolate Chip Cookie: Heals for 30 MP and 40 Stam. -Glass Bottle (Storage Capacity 1): Refillable, reusable glass bottle. Currently Gladeria Potion (heals 50 HP) -Tin Lantern: Brightness 4/Distance 5 yards. -Sleeping Bag: 50% HP/MP/Stamina regen after sleeping in it. -Field Pack
Belt: 6/12 -Resurrection Scroll: Revive someone, self or other, by using this scroll. Resurrects for 20% HP, costs 20 MP. -Potion of Full Restore (fully restores hp and mp) -Steel Injector Cylinder: Empty. -Steel Injector Cylinder: Empty. -Steel Injector Cylinder: Empty. -
Field Pack: 2/15 Large 0/15 Small -Noble Garments: (5sf5f2c2wl) DR 14, 37 Cold Resist, +30 Charisma & Diplomacy; (16Str, 7A, 2Cha, 32K) Clothing/Light/Chest/Back/Abdomen/Sides/Shoulders/Upper Arms/Thighs -Steel Injector: Uses single dose cylinders.
Storage Stuff not kept on his person. - -
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Tyr
Human
Shaper
Being a FUR BLANKET
Posts: 513
Moral Alignment: Pure Hearted
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Post by Tyr on Dec 12, 2014 16:21:14 GMT -5
StatsStr: 100 Vit: 100 Agi: 100 Ch: 50 ST: 50 T: 97 D: 40 EN: 50 P: 70 K: 100 HP: 2000 SM: 2000 MP: 850 Stat Points: Starter - 100 Legacy Transfer - 378 Rank Bonus - 63 Knowledge Gains - 201 Reward Points - 15 Total - 757
Fight Record: Wins: 0 Draws: 0 Losses: 0 Knowledge
Survival Gathering II Direction
Scholarly Cruic I High Cruic II Arcane Cruic I Justean I Elkagr I Sissak I Literacy II (3 S| 0 F) History I
Combat Swords I Maces I Knuckles I Weapon Blocking I
General Running I (1 S | 0 F) Riding 0 (1 S | 0 F)
Craftsman (Mastery 11/17) Iron Smithing Master Steel Smithing Master Hydrillium Smithing Master Tanner Master Masonry III (6 S | 0 F) Tailor Master Carpentry Master Armor Smithing Master Weapon Smith Master Papercrafting III (0 S | 0 F) Alchemy Master Jeweler Master Herbalist Master (Knows all herbs) Bone Smithing 0 (7 S | 0 F) Chemist 0 (3 S | 0 F) Toxicology III (2 S | 0 F)
Lord (Mastery 3/19) Relationships III (8 S | 1 F) Leadership III (13 S | 1 F) Developer Master Agriculture Master Industry Master Alliance II (5 S | 1 F) Inspire 0 (6 S | 3 F) Fortification II (1 S | 0 F) Militarism 0 (2 S | 0 F) Tactics 0 (6 S | 5 F) Tradition 0 (1 S || 0 F) Steward II (8 S | 0 F) Law 0 (1 S | 4 F) Broker 0 (1 S | 0 F) Negotiator 0 (2 S | 2 F) Conquest 0 (1 S | 0 F) Imperialism 0 (1 S | 0 F) Mercantilism 1 (0 S | 0 F)
Skills Level 1 Gather: I'd rather have it and not need it, than need it and not have it. -Use to gather resources. Character must have required tech and knowledge, cannot be used while actively in combat. Stamina cost: 5 (Gathering)
Eye of the Smith: If you can make it you can break it. -Attack ignores 15% of target's DR. MP Cost: 20 (Armor Smithing)
Iron Skin: Pain is a teacher, learn the lesson. -Increases DR and Fire Resistance by 10 for the duration of a battle. MP Cost: 20 (Iron Smithing/Steel Smithing)
Level 2
Masterwork: Automatic after any successful crafting, chance the item will be a 'masterwork'. Degrees of success based on the check. Check starts at 10%, every applicable knowledge adds 5%. Every 20 total is another possible degree of success. Each degree attained can be used in the following ways: +10% DR, +10% Damage, -10% Reqs, +1 socket (With jeweler knowledge). (Any and all crafting) Current naming scheme: 1 - Fine; 2 - Grand; 3 - Excellent; 4 - Superior; 5 - Mastework; 6 - Exceptional; 7 - Fantastic; 8 - Supreme; 9 - Spectacular; 10 - Legendary; 11+ Mythic
Second Skin: Passive. Tyr can create armor known as 'second skin'. Second skin can be worn under any existing armor, but gives a quarter the normal DR for what it's made from. Can only be made from a total of (Tyr's Rank / 2) materials. The armor is made to fit a specific person, and doing so spreads the weight around enough they don't feel it in addition to their normal armor. They still have to be able to wear it to begin with though. [Stat reqs don't stack, but still apply] Second Skin doesn't apply for Masterwork. Second Skin covers everything but the head, face, hands, and feet. It must be made from a single type of material. (Armor Smithing/Materials smithings)
Refine: Uses an existing forge to refine things through heat. Turns wood into charcoal, which functions the same as coal, and can turn iron into steel with the use of (char)coal. 30 Stam, no roll. 2 to 1 ratio of wood to charcoal. (Steel Smithing I for Steel, Iron Smithing Mastery for charcoal)
Level 3
Strength of Will: Being a leader has instilled Tyr with a strong will, helping him stand up for himself and resist the meddling of others. +10 to resist fear/intimidation, -10 to other's checks against his mind/will. (Reactive skill, automatic use whenever a relevant check is made, does not take an action, drains 30 MP) (Leadership II)
Force of Personality: Dealing with people constantly Tyr has developed a powerful presence. He can make a strong impression when he wants to. +10 to Charisma or Diplomacy based checks. (MP Cost 15) (Leadership II/Relationships I)
Insightful Writer: Tyr can produce a reference manual for any knowledge he possesses. Anyone who can read the language it's written in gains a bonus to their checks as if they had Tyr's level of that knowledge. If their knowledge is equal or greater than his, they gain a +5 instead. Each manual can only be used in one thread before it wears away, one knowledge per manual. Any number of manuals may be used in one thread, but only one can be active per check. Costs 20 stamina and 1 paper to make a single manual. (Literacy I, Known Language I, Known knowledge >0)
Level 4
Skillful Crafter: Practice helps make perfect. -For any crafting check where Tyr has at least a rank II knowledge, he can add half his skill to the threshold. -SM cost: 15. (Craftsman, Iron Smithing M, Tanner III, Masonry II, Tailor I, Armor Smith III, Weapon Smith II, etc)
Power Swing: Look at the arm on that guy. -Tyr can put some serious strength behind his blows. -x1.5 strength for an unarmed attack or crushing check. -Attaches to any relevant attack action. -Cost: 20 MP (Maces I, Knuckles I)
Law of the Jungle: For the strength of the pack is the wolf, and the strength of the wolf is the pack. -Tyr does better in a group than alone, whether supporting or being supported. -+10 to any assisted check Tyr is a part of, supporting or supported. -Passive (SM cost: 10) (Lord, Leadership II, Relationships I, Alliance I)
Level 5
Advanced Designs: Making old things new ways. -Masterwork degrees become Equivalent Levels (ELs) -+10 to EL check, +1 for every 10 masterworks created. -Masterworks crafted: 56 -Advance Designs does not apply for knowledge gains as Masterwork already does. (Craftsman, Second Skin, Masterwork, Skillful Crafter, Every crafting knowledge he has.)
Sentinel: The best shield can take plenty of punishment. -All damage taken in a round is reduced to 1 per attack, and no criticals or statuses are applied. -Sentinel activates immediately that turn, but is the only action that can be used unless another can be attached. -Any damage return activates prior to the reduction. -Cost: 30 MP, 10 Stamina. -2 turn cooldown. (Iron Skin, Lord, Weapon Blocking I)
Aura of Inspiration: -Provides a +10 to all non-combat checks. -Target every ally, ignores self. -Range 20 meters. -20 MP to activate, 5 MP per turn. (Lord, Force of Personality, Leadership II. Does not provide knowledge advancement)
Level 6
Quake: Tyr slams the ground with impressive force, creating a shockwave. -Initiates a strength/crushing check against the ground. -Damage is equal to the check value. Range is check/20 in meters. Shockwave emits in a 90 degree cone, centered straight out from Tyr. -Anything within 1 meter of Tyr is thrown the distance of the wave x 2 and takes resulting damage. -2 turn cooldown -Cost 50 Stam, 50 MP. (Knuckles I, Maces I, Power Swing, Strength)
Dismantle: Knowing how to make so much, Tyr has learned to take things apart effectively. -Deconstructs any item into its constituent parts. Returns all metals and gems, or similar products, at a 1 for 1. Leather/fur/bone is 1 for 2, wood and stone are destroyed. -Tyr learns the methods and materials needed to create whatever was dismantled. (All relevant crafting knowledges and skills)
Enhanced Construction: Anything worth doing is worth doing well. -Tyr can increase materials used by 1/10th per Developer knowledge without negative impact. -Tyr can lower time by increasing personnel/price without negative impact. Can decrease 1 unit of time per Steward knowledge, minimum of 1 remaining. Every count removed is +50% to personnel and price. (Developer II, Steward I)
*To be approved.
Unofficial Stats:Friends Made: 3 Items Crafted: A lot. Items Failed: Much less than a lot. Advanced Designs Sharp - 1 EL, increase damage by 10%. Tough - 1 EL, increase DR by 10%. Comfortable - 1 EL, reduce stat reqs by 10%. Durable - 1 EL, increase health by 10%.
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Tyr
Human
Shaper
Being a FUR BLANKET
Posts: 513
Moral Alignment: Pure Hearted
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Post by Tyr on Dec 12, 2014 16:22:08 GMT -5
Thread History/Timeline/Relationships RelationshipsPCs'Scarlet' - Acquaintance. Jorkahn Wealddir - Friend, possible Ritgr, known mage.. Ulric Bartok - Customer, possible Ritgr. Gabriel - Friendly customer. Arthurius Vallance - Friendly customer, fellow craftsman, alchemist. Ventus - Possible employee/Ritgr, seems like a secret mage. Ethan Atherton - Kingsman, not quite friendly. Ssryl - Contracted employee. NPCsAcquaintancesKable Na'ka Trusk Brusk Friends!Baila Gransmine - Armor Merchant for Kable's Trade Caravan. Cera Kingsworth - Supplies Merchant for Kable's Trade Caravan. Kaela Rathenfyre - Merchandise broker for Kable's Trade Caravan.
The Great House Mardok Doratier Mardok (Father, deceased) Nava Mardok (Mother) Tyr Mardok (Firstborn and current Duke) Helinia Mardok (Sister, middle child) (17, Rogue, hides weapons, friendly though) Korian Mardok (Brother, youngest) (15, Non-combat, still in school.) Kilinger Mardocay (24, Head of cadet household/cousin, more traditional noble type.)
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Tyr
Human
Shaper
Being a FUR BLANKET
Posts: 513
Moral Alignment: Pure Hearted
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Post by Tyr on Jun 19, 2017 23:16:25 GMT -5
Combat NPCsName: Kilinger Mardocay Race: Human -Ethnicity: Cruinthian Age: 24 Gender: Male Height: 6'1" Weight: 195lb Eyes: Blue Hair: Brown Class/Occupation: Lord Nobility: Greater Starting Morality: Pure Hearted Faction: Mardok Languages: Cruic Appearance: Personality: Kilinger blends the traditional noble with the ideals of the current Duke Mardok. A man of the sword, and a leader to his people, Kilinger maintains order among his troops and citizens. Possessed with a good measure of curiosity, matched with healthy skepticism, Kilinger is a relatively social individual that enjoys getting to understand people and being faced with a good challenge. History: The eldest son of house Mardocay, Kilinger grew up alongside Tyr and often played or practiced with him until the latter went off to start his apprenticeships. Inventory:Armor-Armor: Myrmidon Armor: 141 DR (all zones), 9 Cold Resist, +6 Cha/Dip; Req 24 Str, 15A, 15 K Armaments-Primary Weapon: Myrmidon Sword: 198 Dam, Slashing, Piercing, Ripping; Req 24 Str, 15 A, 13 K -Secondary Weapon: Myrmidon Shield: 80 DR, 1800 HP; Req 23 Str, 17 A, 13 K Free Space: 0/6 - - - - - - Stats Str: 25 Vit: 25 Agi: 25 Ch: 25 ST: 25 T: 25 D: 25 EN: 25 P: 25 K: 25 HP: 500/500 SM: 125/125 MP: 313/313 Knowledge Possessed:-Auto: Cruic I -Hunting I -First Aid I -Literacy I -High Cruic I -Swords I -Shields I -Counter I -Tactics I -Leadership II -Inspire I -Alliance I -Sissak I Skills:Level 1 Hunt Them Down -Kilinger can track the presence of nearby enemy soldiers. -Locates enemies in the region. Detects any ambushes within 4 miles, and provides a direction to any enemies beyond that. -SM cost 10 *Hunting I, Tactics I* Surge -The basic offensive maneuver, Kilinger inspires the troops to push at their enemies. -Increase army initiative by 1 for the battle. -Increase damage of the next attack by 2. -Can be used once per battle. -MP Cost 40 *Leadership I, Tactics I, Inspire I* Level 2 Form Ranks -Soldiers under Kilinger's command are quickly formed into orderly ranks. -Troops have a 50% chance to ignore any fear effects. -Troops cannot be flanked. -Cordons off 10% stamina. *Tactics I, Leadership I, Inspire I* Battlefield Medicine -For every troop remaining after an engagement ends, one fallen troop may be stabilized. -Must pass a normal first aid check. On success fallen troops are incapacitated instead of killed. -Recovered troops are retired, becoming able citizens once more. They cannot be recruited again. *First Aid I, Tactics I* -MP cost 20 Level 3 Triarii Strike -A strike from the veterans to break the enemy. -Requires troops to be in ranks. -The next army attack deals 10% damage, but ignores armor completely. -Can be used once per engagement. -MP Cost 25 *Tactics I, Leadership I, Form Ranks* Shield Swing -Kilinger blocks an enemy's attack with some force, creating an opening. -Automatically blocks one incoming melee attack. -Grants +10 to an immediate counterattack. -Cooldown 1 turn. -Stamina cost 20 *Shields I, Counter I*
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Tyr
Human
Shaper
Being a FUR BLANKET
Posts: 513
Moral Alignment: Pure Hearted
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Post by Tyr on Jul 20, 2017 21:59:49 GMT -5
Quest List!This post will reflect Tyr's current goals and projects, tracking what has been accomplished so far and what his next step is. Master Shaper: Earn mastery of all crafting skills. Masteries: 11/18 Remaining skills: Papercrafting, Bone Smithing, Chemist, Arsonist, Toxicologist, Masonry, Obsidian Smithing.
Party Hardy: It's tournament time! Write letters to call a Council of Dukes meeting. Craft prizes.
-Organize food/entertainment. Completed via contract with Kable.
Digging Up The Past: Explore the ruined fortress in the Mardok Duchy.
Get a team together. Jorkahn has been assigned the task of arranging and leading this trip. Go on the expedition.
Friendly Exploration: Explore Allyria's ancestor's lands alongside her and Jorkahn.
Build a cart for transporting supplies. -Collected wood. -Built cart.
Skins crafted and enchanted. Go on expedition.
Tour de Cruinthe Take a tour of a city to learn about their various improvements. -Focus on construction designs. Walls/gates, public baths, waterworks/sewers, etc.
Construction Projects
Guild Hall
-Hall of Architects -Hunter's Hall -Mage's Tower -Alchemist's Enclave Foundry (Bronze, Steel) Paper Mill Salamander Farm Artificery (As a true custom structure) Mana Forge
We Built This City: Turn Mardok into an actual city. Build the walls necessary to outline a town. -Need resources. -Need money. -Need plans.
Build improvements. -Waterworks -Public Baths -Hospital -Manufactorum
Increase population to appropriate levels.
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