Post by Azuloth on Mar 10, 2018 14:27:27 GMT -5
Basic Information
Name: Jennifer Miriam Fallescmidt
Race: Human
-Ethnicity: Fringothan:
-Liquid Lives: +5 to rolls to resist intoxication or hallucinations.
-Hard People: +5 to resist the effects of fear.
Age: 24
Gender: Female
Height: 5'7"
Weight: 140 lbs.
Eyes: Pale Green
Hair: Blonde
Class/Occupation: Scout
Nobility: Greater, Duchess of Farfalles
Starting Morality: Pure Hearted
Faction: The Alliance
Languages: Cruic
Appearance:
A definition of serious beauty. Jennifer has a pleasant face and figure to look at. She could be considered by many a figure of ideal beauty in fact. Her hair is golden blonde, and her eyes are a pale green. She has full lips, a clear complexion, and a symmetrical face. Her limbs are thin without deformation, and her ratios are near to perfect.
Personality: Jennifer does not let her beauty define who she is. She is a shrewd businesswoman and competent ruler over her land. Fallescmidt is greatly concerned with the recent turn of events in Cruinthe, with several of the local dukes ambitions going out of control and the war breaking out everywhere in the nation, she desires to secure her borders and make sure her legacy and people have a future. Her concern has driven her to ally with the Alliance.
When it comes to pursuits other than business and ensuring the survival of her house and people, she likes to engage in the arts. Specifically painting and music.
Jennifer is a kind and gentle person, but refuses to be used by others, and she is intelligent enough to be able to tell when she's being led astray.
Her inability to use magic bothers her, as many members of her family are respectable druids, and thus she is jealous of mages.
History:
House Farfalles has been around for centuries like many of the others. Unlike the others it hasn't had trouble with food or money as it is the most abundantly producing land in the whole of cruinthe. Locals refer to their duchy as "The breadbasket" and many of cruinthe's cities rely in part upon the food that is exported from Farfalles. As the rumor goes, the majority of the house members are druids and their use of magic maintains the land and it's productivity.
Recently disaster struck the family itself when several members contracted Hacklung and Stomach Rot. This left a springy youth with the title.
Jennifer is that springy youth, in the springtime of her life. Being one of the few members of the family that lacks that ability to be a mage she was trained to take up the reins of administration.
Inventory: -- Your choice of starting equipment will be sent to you via message from the moderator that approved you.
Armor
-Head:
-Armor:
-Feet:
-Gloves:
-Belt:
-Ring 1:
-Ring 2:
-Amulet:
Armaments
-Primary Weapon: Single One Handed Weapon (One Two Handed Weapon Takes both Primary and Secondary Slots)
-Secondary Weapon: Single One Handed Weapon (One Two Handed Weapon Takes both Primary and Secondary Slots)
-Back: Bow & Quiver, 2 One handed weapons, 1 Two Handed Weapon
-Right Arm: Gauntlet Mounted/Forged/Shield
-Left Arm: Gauntlet Mounted/Forged/Shield
-Right Thigh: Small Weapon, Throwing Knives or Axes, Single Knuckle Class, Daggers.
-Left Thigh: Small Weapon, Throwing Knives or Axes, Single Knuckle Class, Daggers.
Free Space: 0/6
-
-
-
-
-
-
Stats Original
Str: 10
Vit: 10
Agi: 10
Ch: 10
ST: 10
T: 10
D: 10
EN: 10
P: 10
K: 10
HP: 200/200
SM: 20/20
MP: 110/110
Fight Record: (Use this area to track your progress in Player Vs Player Duels)
Wins: 0
Draws: 0
Losses: 0
Knowledge Possessed: (Choose 10 I level knowledges to start with)
-Auto: Cruic I
-High Cruic I
-History I
-Accounting I
-Literacy I
-Disguises I
-Smuggling I
-Lying I
-Poetry I
-Hiding I
-Bows I
BONUS
For New Arrivals Only
Jennifer Starts at Level 1
Jennifer Starts with 8 Additional stat points to be distributed by the claimant.
Jennifer Starts with Duchy #13
Jennifer Starts with 2 additional knowledges and the skills below:
Inspire I
Riding I
Fight hard, Friends!
-Jennifer can inspire those around her to fight harder
-Allied players and npcs deal more damage and can take more hits.
-Dmg: +15
-DR: +15
-Cost: 35 MP
*Inspire I*
Play Pretend
-Jennifer's disguise is well crafted.
-Reduces the chances of others to see through her disguise by her level of disguise * five.
-MP Cost: 20
*Disguises I*
Name: Jennifer Miriam Fallescmidt
Race: Human
-Ethnicity: Fringothan:
-Liquid Lives: +5 to rolls to resist intoxication or hallucinations.
-Hard People: +5 to resist the effects of fear.
Age: 24
Gender: Female
Height: 5'7"
Weight: 140 lbs.
Eyes: Pale Green
Hair: Blonde
Class/Occupation: Scout
Nobility: Greater, Duchess of Farfalles
Starting Morality: Pure Hearted
Faction: The Alliance
Languages: Cruic
Appearance:
A definition of serious beauty. Jennifer has a pleasant face and figure to look at. She could be considered by many a figure of ideal beauty in fact. Her hair is golden blonde, and her eyes are a pale green. She has full lips, a clear complexion, and a symmetrical face. Her limbs are thin without deformation, and her ratios are near to perfect.
Personality: Jennifer does not let her beauty define who she is. She is a shrewd businesswoman and competent ruler over her land. Fallescmidt is greatly concerned with the recent turn of events in Cruinthe, with several of the local dukes ambitions going out of control and the war breaking out everywhere in the nation, she desires to secure her borders and make sure her legacy and people have a future. Her concern has driven her to ally with the Alliance.
When it comes to pursuits other than business and ensuring the survival of her house and people, she likes to engage in the arts. Specifically painting and music.
Jennifer is a kind and gentle person, but refuses to be used by others, and she is intelligent enough to be able to tell when she's being led astray.
Her inability to use magic bothers her, as many members of her family are respectable druids, and thus she is jealous of mages.
History:
House Farfalles has been around for centuries like many of the others. Unlike the others it hasn't had trouble with food or money as it is the most abundantly producing land in the whole of cruinthe. Locals refer to their duchy as "The breadbasket" and many of cruinthe's cities rely in part upon the food that is exported from Farfalles. As the rumor goes, the majority of the house members are druids and their use of magic maintains the land and it's productivity.
Recently disaster struck the family itself when several members contracted Hacklung and Stomach Rot. This left a springy youth with the title.
Jennifer is that springy youth, in the springtime of her life. Being one of the few members of the family that lacks that ability to be a mage she was trained to take up the reins of administration.
Inventory: -- Your choice of starting equipment will be sent to you via message from the moderator that approved you.
Armor
-Head:
-Armor:
-Feet:
-Gloves:
-Belt:
-Ring 1:
-Ring 2:
-Amulet:
Armaments
-Primary Weapon: Single One Handed Weapon (One Two Handed Weapon Takes both Primary and Secondary Slots)
-Secondary Weapon: Single One Handed Weapon (One Two Handed Weapon Takes both Primary and Secondary Slots)
-Back: Bow & Quiver, 2 One handed weapons, 1 Two Handed Weapon
-Right Arm: Gauntlet Mounted/Forged/Shield
-Left Arm: Gauntlet Mounted/Forged/Shield
-Right Thigh: Small Weapon, Throwing Knives or Axes, Single Knuckle Class, Daggers.
-Left Thigh: Small Weapon, Throwing Knives or Axes, Single Knuckle Class, Daggers.
Free Space: 0/6
-
-
-
-
-
-
Stats Original
Str: 10
Vit: 10
Agi: 10
Ch: 10
ST: 10
T: 10
D: 10
EN: 10
P: 10
K: 10
HP: 200/200
SM: 20/20
MP: 110/110
Fight Record: (Use this area to track your progress in Player Vs Player Duels)
Wins: 0
Draws: 0
Losses: 0
Knowledge Possessed: (Choose 10 I level knowledges to start with)
-Auto: Cruic I
-High Cruic I
-History I
-Accounting I
-Literacy I
-Disguises I
-Smuggling I
-Lying I
-Poetry I
-Hiding I
-Bows I
BONUS
For New Arrivals Only
Jennifer Starts at Level 1
Jennifer Starts with 8 Additional stat points to be distributed by the claimant.
Jennifer Starts with Duchy #13
Jennifer Starts with 2 additional knowledges and the skills below:
Inspire I
Riding I
Fight hard, Friends!
-Jennifer can inspire those around her to fight harder
-Allied players and npcs deal more damage and can take more hits.
-Dmg: +15
-DR: +15
-Cost: 35 MP
*Inspire I*
Play Pretend
-Jennifer's disguise is well crafted.
-Reduces the chances of others to see through her disguise by her level of disguise * five.
-MP Cost: 20
*Disguises I*