Post by Deleted on Mar 14, 2015 11:37:05 GMT -5
Basic Information
Name: Emmeryn Gastiwr
Race: Human
Age: 24
Gender: Female
Height: 5'8
Weight: 120lbs
Eyes: A very pale green, like the inside of a honeydew melon.
Hair: She's a brunette, and has her hair tied back into long, messy ponytail that reaches just past her waist and has most of the hair at the side of her head shaved off.
Class/Occupation: Primary: Mage | Secondary: Fighter
Nobility: Very Low
Starting Morality: Neutral
Faction: Neutral
Languages: Cruic
Ethnicity: Fringothan
Appearance: Emmeryn has a face that looks like it, and the person attached, means business, with a fairly stern neutral expression. Bellow this is a slender figure with pale complexion that exudes very little physical strength. Her usual choice of attire a simple, black strapless dress which tightly hugs her upper body but gets slightly looser towards the bottom, which is around her thighs. Over this she wears a brown, sleeveless leather overcoat which has a single fasten at the chest, leaving the rest to flow like a robe of sorts. This coat has a very high collar and is highlighted with dark yellow dye around the top of the collar and the edges of the base. She finally wears a pair of matching colour and material travelling boots that ride up most of her thighs, ending in a V-shape highlighted by the yellow colouring, and have very slight heels.
Personality: Immature is what most would call her. Carefree but crafty, Emmeryn prides in catching other people off guard with tricks and traps conceived by her. These can be a simple as a sharp object on a chair or something far more complex involving illusionary magic. Of course, she has to be carful who she goes for with that one, it being illegal and all. She can be fairly vicious with the pranks but will not make them fatal - unless they are indeed a death trap. She's a horrific liar and will never conceal that it was her behind the mischief. She almost resents the tedium of domesticity and firmly wants to be out doing things, pranks, adventures, anything. Settling is one thing she is most certainly not good at. She's a very high-energy character, rarely fully still, always shuffling or twitching, and this gives her a very fast speech pattern, that causes her to often trip over her own tongue.
History: Emmeryn was born and raised in a very low income family, who lived in a very small single-room wooden shack on the outskirts of a small dingy town to the north-east of Cruinthe. It provided very little protection from the chill on the outside, and in strong winds the people inside would be worried about the place coming down or blowing away. Emmeryn's father was a man who struggled to make his living, or lack thereof, by hand-making and selling basic leather clothing. He had the look about him that he may have enjoyed life once, but it was now only a painful struggle. His wife, Emmeryn's mother, died in childbirth, but from what she could glean from her father she had been very much the carefree type. She had apparently been from a better off family, but had married Emmeryn's financially struggling father out of love, nothing more or less. Her death had made Emmeryn's dad almost give up on life.
And so, they lived together, father and daughter. Her constantly trying to cheer him up, but always causing him pain due to her resemblance, both physically and in terms of personality, to his deceased wife. After the first few times she decided it would be kinder to him to let him be. Emmeryn struggled to make friends in her childhood, mostly due to her social standing, but when she was approaching her eleventh birthday she was approached by a cloaked man while exploring the outskirts of a forest not far from her home. Having never been taught to avoid strangers, she began chatting with him, and he quickly began to like her. He offered to teach her skills. Intrigued, she agreed, and this man spent the next six years secretly teaching her basic magical principles in that forest, her being completely oblivious to its illegality.
Only two weeks after her sixteenth birthday, she returned to the woods for her usual lesson, however she was not met by the man - who she had come to know simply as Teach - but instead by empty space, and a small blood patch on the floor. Concerned, she ducked further into the woods, following a slight trail of blood leading from that original patch. As though the source were being dragged along the floor. She eventually found herself at the main path, and looking at a convoy of armed men dragging a man between them. That man was missing his right leg, and that was what had created the trail. It took Emmeryn a moment to recognise her mentor. Determined not to be seen, she kept herself hidden in the bush, working her way forwards so that she had overtaken the group. She was about to cause a distraction so she could stage a rescue when Teach looked up, hazily looked around and finally noticed her. He had always had a keen eye for his surroundings, as Emmeryn had discovered on the many occasions she had attempted to prank him. He met her eyes, and slowly shook his head. He wanted her to leave him. She wanted to help. But she trusted his judgement implicitly. So she reluctantly turned and left.
She never saw Teach after that.
A few months passed, but she realised she didn't know anywhere close to enough about the world she lived in, and she was fed up of living in squalor. So she spoke to her dad. He was surprisingly understanding. She was leaving, to see the world. But she would be back. She would make her fortune, and she would be back for him. And they could have a chance to be happy. And that is what she has done for the whole time since then.
Inventory:
Armor
-Head:
-Armor:
-Feet:
-Gloves:
-Belt:
-Ring 1:
-Ring 2:
-Amulet:
Armaments
-Primary Weapon:
-Secondary Weapon:
-Back:
-Right Arm:
-Left Arm:
-Right Thigh:
-Left Thigh:
Free Space: 0/6
-
-
-
-
-
-
Stats Original
Str: 10
Vit: 10
Agi: 10
Ch: 10
ST: 10
T: 10
D: 10
EN: 10
P: 10
K: 10
HP: 200
SM: 20
MP: 110
Stats Growth
Str: 0
Vit: 0
Agi: 0
Ch: 0
ST: 0
T: 0
D: 0
EN: 0
P: 0
K: 0
HP: 0
SM: 0
MP: 0
Fight Record:
Wins: 0
Draws: 0
Losses: 0
Knowledge Possessed:
-Auto: Cruic I
-Channeling I
-Water I
-Fire I
-High Cruic I
-Illusions I
-Literacy I
-Swimming I
-Riding I
-Healing I
-Swords I
Skills:
Time to Split
Type: Spell
Active/Passive: Active
Description: The user creates a rough illusion of themself that runs in one direction while they leg it in another. For confusing pursuers during getaways
Stats: -Creates an illusion of the user
Necessary Roll: Under threshold (Power + Illusions Knowledge Level)
Cost: 35 MP
Knowledges: Illusions I, Channelling I
Name: Emmeryn Gastiwr
Race: Human
Age: 24
Gender: Female
Height: 5'8
Weight: 120lbs
Eyes: A very pale green, like the inside of a honeydew melon.
Hair: She's a brunette, and has her hair tied back into long, messy ponytail that reaches just past her waist and has most of the hair at the side of her head shaved off.
Class/Occupation: Primary: Mage | Secondary: Fighter
Nobility: Very Low
Starting Morality: Neutral
Faction: Neutral
Languages: Cruic
Ethnicity: Fringothan
Appearance: Emmeryn has a face that looks like it, and the person attached, means business, with a fairly stern neutral expression. Bellow this is a slender figure with pale complexion that exudes very little physical strength. Her usual choice of attire a simple, black strapless dress which tightly hugs her upper body but gets slightly looser towards the bottom, which is around her thighs. Over this she wears a brown, sleeveless leather overcoat which has a single fasten at the chest, leaving the rest to flow like a robe of sorts. This coat has a very high collar and is highlighted with dark yellow dye around the top of the collar and the edges of the base. She finally wears a pair of matching colour and material travelling boots that ride up most of her thighs, ending in a V-shape highlighted by the yellow colouring, and have very slight heels.
Personality: Immature is what most would call her. Carefree but crafty, Emmeryn prides in catching other people off guard with tricks and traps conceived by her. These can be a simple as a sharp object on a chair or something far more complex involving illusionary magic. Of course, she has to be carful who she goes for with that one, it being illegal and all. She can be fairly vicious with the pranks but will not make them fatal - unless they are indeed a death trap. She's a horrific liar and will never conceal that it was her behind the mischief. She almost resents the tedium of domesticity and firmly wants to be out doing things, pranks, adventures, anything. Settling is one thing she is most certainly not good at. She's a very high-energy character, rarely fully still, always shuffling or twitching, and this gives her a very fast speech pattern, that causes her to often trip over her own tongue.
History: Emmeryn was born and raised in a very low income family, who lived in a very small single-room wooden shack on the outskirts of a small dingy town to the north-east of Cruinthe. It provided very little protection from the chill on the outside, and in strong winds the people inside would be worried about the place coming down or blowing away. Emmeryn's father was a man who struggled to make his living, or lack thereof, by hand-making and selling basic leather clothing. He had the look about him that he may have enjoyed life once, but it was now only a painful struggle. His wife, Emmeryn's mother, died in childbirth, but from what she could glean from her father she had been very much the carefree type. She had apparently been from a better off family, but had married Emmeryn's financially struggling father out of love, nothing more or less. Her death had made Emmeryn's dad almost give up on life.
And so, they lived together, father and daughter. Her constantly trying to cheer him up, but always causing him pain due to her resemblance, both physically and in terms of personality, to his deceased wife. After the first few times she decided it would be kinder to him to let him be. Emmeryn struggled to make friends in her childhood, mostly due to her social standing, but when she was approaching her eleventh birthday she was approached by a cloaked man while exploring the outskirts of a forest not far from her home. Having never been taught to avoid strangers, she began chatting with him, and he quickly began to like her. He offered to teach her skills. Intrigued, she agreed, and this man spent the next six years secretly teaching her basic magical principles in that forest, her being completely oblivious to its illegality.
Only two weeks after her sixteenth birthday, she returned to the woods for her usual lesson, however she was not met by the man - who she had come to know simply as Teach - but instead by empty space, and a small blood patch on the floor. Concerned, she ducked further into the woods, following a slight trail of blood leading from that original patch. As though the source were being dragged along the floor. She eventually found herself at the main path, and looking at a convoy of armed men dragging a man between them. That man was missing his right leg, and that was what had created the trail. It took Emmeryn a moment to recognise her mentor. Determined not to be seen, she kept herself hidden in the bush, working her way forwards so that she had overtaken the group. She was about to cause a distraction so she could stage a rescue when Teach looked up, hazily looked around and finally noticed her. He had always had a keen eye for his surroundings, as Emmeryn had discovered on the many occasions she had attempted to prank him. He met her eyes, and slowly shook his head. He wanted her to leave him. She wanted to help. But she trusted his judgement implicitly. So she reluctantly turned and left.
She never saw Teach after that.
A few months passed, but she realised she didn't know anywhere close to enough about the world she lived in, and she was fed up of living in squalor. So she spoke to her dad. He was surprisingly understanding. She was leaving, to see the world. But she would be back. She would make her fortune, and she would be back for him. And they could have a chance to be happy. And that is what she has done for the whole time since then.
Inventory:
Armor
-Head:
-Armor:
-Feet:
-Gloves:
-Belt:
-Ring 1:
-Ring 2:
-Amulet:
Armaments
-Primary Weapon:
-Secondary Weapon:
-Back:
-Right Arm:
-Left Arm:
-Right Thigh:
-Left Thigh:
Free Space: 0/6
-
-
-
-
-
-
Stats Original
Str: 10
Vit: 10
Agi: 10
Ch: 10
ST: 10
T: 10
D: 10
EN: 10
P: 10
K: 10
HP: 200
SM: 20
MP: 110
Stats Growth
Str: 0
Vit: 0
Agi: 0
Ch: 0
ST: 0
T: 0
D: 0
EN: 0
P: 0
K: 0
HP: 0
SM: 0
MP: 0
Fight Record:
Wins: 0
Draws: 0
Losses: 0
Knowledge Possessed:
-Auto: Cruic I
-Channeling I
-Water I
-Fire I
-High Cruic I
-Illusions I
-Literacy I
-Swimming I
-Riding I
-Healing I
-Swords I
Skills:
Time to Split
Type: Spell
Active/Passive: Active
Description: The user creates a rough illusion of themself that runs in one direction while they leg it in another. For confusing pursuers during getaways
Stats: -Creates an illusion of the user
Necessary Roll: Under threshold (Power + Illusions Knowledge Level)
Cost: 35 MP
Knowledges: Illusions I, Channelling I