Major Trade Groups
Bank of Sorath:-- The Bank of Sorath is a large financial institution based in Sorath. It serves all the provinces of the Sovereign Kingdom of Cruinthe as creditor and banker. The Bank of Sorath's ability to finance investments and loans is very touchy, and can swing drastically according to the situation in the country. It produces no goods other than financial services. Mainly it acts as a creditor to other trade groups and man individuals, including high-ranking SKC government officials.
-Can finance loans of any size.
Bone Waste Smuggling Co.:-- The Bone Waste Smuggling Co. is a group of hard individuals that smuggle goods in and out of the Empire of the High Born. Their trade is illegal, and can drastically be cut off by the Elkagr Death Squads that are constantly hunting them. Their goods are highly illegal and fetch a high price on the black markets. However, they sell some of the most unique wares available this side of the Bone Wastes.
-Sells Rare Crafting Materials, Weapons & Armor.
-Sells Food Supplies.
Guild of Commerce:-- The Guild of Commerce is a conglomerate of Artisans and Craftsmen that are found all over Cruinthe and the Southern Kingdoms. The guild members keep each other up to date on the latest technology and science available. However, they do so at the discretion of the SKC, and have not put out a primer for new goods in over a century. Currently they function as a trade organization that brokers licenses for artisans and craftsmen of all kinds.
-License bureau.
Selbrian Traders:-- The Selbrian Traders are a merchant caravan from Selbria that sell goods to the Delta Province via a shipping route and an overland route that cuts through Fringoth. Primarily they deal in minor household goods and crafts, as well as some food items specifically from Selbria that can fetch a high price in the north. Their dense forests however provide resources for a booming fur and leather trade large enough to rival Cahallia's own.
-Sells raw Furs and Leathers.
-Sells Fur and Leather goods/gear.
The Elkagr Trading Company:-- The Elkagr Trading Company is an overlording and massive conglomerate of Elkagr companies, guilds, and mercenary forces that pervade throughout the Five Kingdoms of Humanity. They're routinely referred to as "The Puppetmasters" as many companies, including the Bank of Sorath, have leadership that consists mostly of ETC personnel. It is said that the company can bring the economy of Cruinthe and her provinces to a screeching halt at the flip of a coin. The merchants believe that they are the noose tightening around humanity's throat, depriving it of vital resources.
The Skaldi Resistance Front:-- The Skaldi Resistance Front consists of a loose collection of Skaldi clans throughout Cruinthe. Of the two in the Sovereign Kingdom of Cruinthe's Territory, the southern clan, the Shadowscales is the more violent and active. The Shadowscales will sometimes loan out some of their warriors to other groups operating inside Cruinthe, not only to garner experience for the warriors, but to show off their might. The Flametongues are a clan of Skaldi in the north. That clan is more or less harder to pin down, they strike against SKC holdings and then are gone like smoke. The Skaldi Resistance Front seeks to free Skaldi-kind from slavery.
-Can supply skilled mercenaries.
The Elkagran Empire (Empire of the High Born:-- The source of all of humanity's woe and suffering. The Empire of the High Born lords over the Five Kingdoms of Humanity with an iron fist. Confining them to their corner of the world with impunity. Swift violence and harsh retribution will follow all that oppose them. As a trade group they supply their cronies with the means to keep humanity under their control.
The Republic of Cruinthe:-- The Republic of Cruinthe is a group vying for control of the Sovereign Kingdom of Cruinthe. As a trade association they will gladly supply the arms and armor to their supporters to defend themselves. At a high cost however. Their weapons and armor are usually stolen or purchased illegally and they pass those costs off on their consumers.
-Weapons, armor, all types.
Council of Dukes:-- The Council of Dukes are a loose association of land owners in the north that make group decisions to better protect their lands. They are the real power in the north of Cruinthe, and they mostly remain ignored by Julgrava and his cronies. As their power has grown, so have their populations. Under the strain they look more and more to each other for support. As a trade group each individual duchy is responsible for its own exports and imports. The flow of goods and money out from one Duchy could be vastly different than another.
Royal Justean Guard:-- The Royal Justean Guard is perhaps the best equipped and best financed resistance group inside of the Sovereign Kingdom of Cruinthe. Its utter and complete control over the Helkorth province has granted it access to trade routes to the southern kingdoms, as well as the natural resources and manpower necessary to field, supply, and arm a large army. As a trade group, the RJG provides a large array of weaponry and armor.
-Weapons, armor, all types.
Cahalian Traders:-- The Cahalian Traders are a chief resource for timber, as well as fur and leather goods in the Sovereign Kingdom of Cruinthe. Recently they have been competing with the Selbrian trade group, which has only made the quality of goods go up as a response. Like many of the southern Kingdom trade groups, the Cahalian Traders require a trade route access to Cruinthe to be able to export their goods.
-Leather and Fur goods.
-Raw leather and fur materials.
Hek'Cruican Traders:-- The Hek'Cruican Traders are a chief agricultural resource to Cruinthe. Their goods consist almost entirely of food both common and luxury. The wine country in the northern region of the country produces some of the finest wines in the Southern Kingdoms. As they ship their goods en masse throughout the region, their coffers increase in size greatly. They are susceptible to bandit attacks, and trade sanctions for supplying illicit groups.
-Food, Common.
-Food, Luxury.
-Wine & Spirits.
Fringothan Traders:-- The Fringothan Traders provide a wealth of luxury metals such as gold and silver to the southern provinces of cruinthe, usually in the form of amulets, charms, and other fine jewelry. Some of their finest wares are clothing entirely made from silver, gold, or platinum and covered in jewels. They specialize in luxury goods, forgoing the common market to their competitors.
-Amulets, Rings, Charms.
-Raw Silver, Gold, and Gemstones.
The Sovereign Kingdom of Cruinthe:-- The chief trade and governmental power over the Five Kingdoms of Humanity. The Sovereign Kingdom of Cruinthe acts as a regulation and licensing bureau over all trade groups under their umbrella. Officers of the SKC, namely Mage Hunters Tax-Collectors, Auditors, and their Ritgr guards travel and make sure that everyone pays their dues and is in full compliance with all laws and regulations put forth.
-Chief Governmental Body.
The Knights Guild:-- The Knights Guild is an Order of Ritgrs that are obsessed with recovering the lost legacy of the nation. Hunted by almost everyone in power, The Knights Guild is a refuge that moves like a fog. They seem to be everywhere and nowhere. As far as threats are concerned, the SKC believes that The Knights Guild is the greatest threat to the peace, not the illegitimate RoC and RJG. The Knights Guild will outfit any of their members to the best of their ability.
Drokagr Initiative:-- The Drokagr Initiative is a charity started by the Korasus colony. This charity provides mercy missions to the different provinces of cruinthe, providing spare food and basic training in self defense and agriculture. Their charter does not allow them to preform beyond that capacity.
-Provides Mercy Missions to Provinces and Duchies.
-Provides basic training at a monetary cost to individuals.