Post by Azuloth on Oct 28, 2014 17:43:53 GMT -5
Preview:
The year is 200 ATD (After Total Destruction). The poets and bards sing songs of Cruinthe’s former glory. Once upon a time it was at the forefront of technology and power. The country had enjoyed expansion, peace, and unparalleled growth. Though the country was far from a utopia, it had its problems both internal and external, despite war, rebellion, and intrigue the Justean Monarchy had survived through it all from the country’s inception until the war that ended everything because of heroes called Knights.
The Knights of Cruinthe were soldiers in the monolithic Cruinthian Military. They were a cut above all the rest, as if they were forged from the hardest of steels and tempered on the battlefields of the burning hells itself. The Knights were a Special Forces group of soldiers that kept the enemies of the nation at bay. They were the light in the dark, scratching against the edges of the cold blackness.
No one knows when the day came that their strength failed, there isn’t a date in living memory that can be pinpointed, and the sorcerer-king Julgrava, a man that named himself after the legendary dread dragon, the aspect of justice, wisdom, and power all rolled into one, had all records of the years before the destruction of the old kingdom destroyed or hidden. Ignorance is the tool he uses to keep the people on his side. Fear is the weapon he uses to temper them against his foes. Julgrava must fall. His reign is terrible, uncompromising and bloody.
The people would cry for freedom if only they knew the meaning of the word.
Two groups, each claiming legitimacy to the throne through a Justean heir have surfaced in the southern half of the country. The Republic of Cruinthe, with no single known base, an underground organization, wants to seat the boy Vilkan on the throne. The Royal Justean Guard (RJG), based in Helkorth, want to place the girl Avaline on the throne. All three groups vie for power in Cruinthe, using whatever means they can to win. All three preach freedom and prosperity.
The nobility of Cruinthe, the old houses, do their best to stay out of the conflict, as do the Skaldi Tribes and the Southern Kingdoms. But all three factions are attempting to foster alliances. War is brewing. You may be the difference between the salvation and destruction for Cruinthe. The only way to win is to use the weapons of the past.
The year is 200 ATD (After Total Destruction). The poets and bards sing songs of Cruinthe’s former glory. Once upon a time it was at the forefront of technology and power. The country had enjoyed expansion, peace, and unparalleled growth. Though the country was far from a utopia, it had its problems both internal and external, despite war, rebellion, and intrigue the Justean Monarchy had survived through it all from the country’s inception until the war that ended everything because of heroes called Knights.
The Knights of Cruinthe were soldiers in the monolithic Cruinthian Military. They were a cut above all the rest, as if they were forged from the hardest of steels and tempered on the battlefields of the burning hells itself. The Knights were a Special Forces group of soldiers that kept the enemies of the nation at bay. They were the light in the dark, scratching against the edges of the cold blackness.
No one knows when the day came that their strength failed, there isn’t a date in living memory that can be pinpointed, and the sorcerer-king Julgrava, a man that named himself after the legendary dread dragon, the aspect of justice, wisdom, and power all rolled into one, had all records of the years before the destruction of the old kingdom destroyed or hidden. Ignorance is the tool he uses to keep the people on his side. Fear is the weapon he uses to temper them against his foes. Julgrava must fall. His reign is terrible, uncompromising and bloody.
The people would cry for freedom if only they knew the meaning of the word.
Two groups, each claiming legitimacy to the throne through a Justean heir have surfaced in the southern half of the country. The Republic of Cruinthe, with no single known base, an underground organization, wants to seat the boy Vilkan on the throne. The Royal Justean Guard (RJG), based in Helkorth, want to place the girl Avaline on the throne. All three groups vie for power in Cruinthe, using whatever means they can to win. All three preach freedom and prosperity.
The nobility of Cruinthe, the old houses, do their best to stay out of the conflict, as do the Skaldi Tribes and the Southern Kingdoms. But all three factions are attempting to foster alliances. War is brewing. You may be the difference between the salvation and destruction for Cruinthe. The only way to win is to use the weapons of the past.