Julgrava Administrator MAIN ADMINISTRATOR![M:3460] member is offline
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Joined: Jun 2008 Gender: Male Posts: 572 Location: In my happy place
Rules « Thread Started on Jun 24, 2008, 11:31pm »
General Rules
Well, we all knew that this was going to happen, someone was going to have to write down the general rules of conduct for the site. But it's okay, you will enjoy them greatly!
1) No flaming, harassment, or any other behavior that will make other members feel uncomfortable to be here at Cruinthe War.
2) Enjoy yourself, have fun, make friends, laugh, and play together.
3) Be respectful of staff and other members, even if you don't like them.
4) Everyone sometimes has a dirty mouth, I will allow you to curse, just not excessively. (Excessively counts as every other word in every sentence.)
5) No pornography. No Pr0n, and no links to porn, those things are against the proboards agreement, and like hell I'm going to let this board get shut down. Sexual roleplay is to be limited to non-descriptive action. For example;
Then they had sexy time.
That's acceptable. Detailing that is not acceptable for the public forum. If you want to do that sort of stuff, do it through pms. No one's going to care.
6) Be respectful of the opinions of others, even if they are wrong.
7) All complaints about other members is to be pm'd to a staff member.
8) Your character MUST BE APPROVED before you can roleplay
That's about it, these rules are subject to change.
We lived our lives in our paradise, As gods we shaped the world around. No borderlines we'd stay behind, Though balance is something fragile. While we thought we were gaining, We'd turn back the tide, it still slips away. Our time has run out, our future has died, There's no more escape.
Julgrava Administrator MAIN ADMINISTRATOR![M:3460] member is offline
I AM THE CREATOR!~ WOOO!
Joined: Jun 2008 Gender: Male Posts: 572 Location: In my happy place
Re: Rules « Reply #1 on May 31, 2009, 1:45pm »
Rules of Roleplay
This is the list of rules concerning roleplay only, observe these, and you should be fine.
1) No god modding, you should know what this is. If you don't, refer to the Next post called "the rules of roleplay explained."
2) No Puppeteering.
3) No Metagaming. This is the most widespread form of cheating in a roleplay.
4) Don't kill another player character unless their owner consents to it.
5) Don't cheat on your stats. That's a big no no.
6) Don't kill other player's controlled NPC's, they own those.
7) Don't double post in a roleplay area. (Certain circumstances are allowed.)
Refer to the section "the rules of roleplay explained" for more advanced rules and further explanation.
*7, Exceptions are when one is in their home thread where their character lives. Or when your character is alone in an area not meant for at least two people to play.
We lived our lives in our paradise, As gods we shaped the world around. No borderlines we'd stay behind, Though balance is something fragile. While we thought we were gaining, We'd turn back the tide, it still slips away. Our time has run out, our future has died, There's no more escape.
Julgrava Administrator MAIN ADMINISTRATOR![M:3460] member is offline
I AM THE CREATOR!~ WOOO!
Joined: Jun 2008 Gender: Male Posts: 572 Location: In my happy place
Re: Rules « Reply #2 on May 31, 2009, 1:46pm »
Rules of Roleplaying Explained
1) God Moding. A god mode is an action that a character makes that's physically impossible for that character and/or anyone. If that character can not make it rain through an ability, or magic, then if that character makes it rain anyway, that character has god modded. God moding can also entail striking another character through direct language without giving proper chance for that other character to avoid it.
ie; Jack slashes jim across the chest. (This is illegal.)
ie: Jack slashed at Jim in a way that would cut him across the chest. (Legal.)
2) Metagaming. This term has been thrown around a lot without people knowing what it really means. It's committed oocly, it's the ooc counterpart to god moding. It's an action taken by the player that has no basis other than ooc information.
Examples of Metagaming:
-Billy bob's character has a knife, Joe learns that billy bob's character has a knife, suddenly Joe's character has a knife too.
-An unfinished duel.
-Extorting another member oocly to make their character do things icly that they normally wouldn't do which would be against that character's nature.
-Saying a character's name in character dialogue without one's own character learning it prior.
-Learning information oocly and applying it icly without your character learning it on it's own.
3) Powergaming: Depending on the type of duel, this action can be both a metagame, a god mode, and it's own self at the same time. To powergame is to raise your character above someone elses without legitimate reasons.
Legitimate reasons -Character history -Character's documented abilties -Character's documented stats (Primary) -Character's ic knowledge.
4) Puppeteering: This action is directly controlling another player's character without that player's written permission. A player that commits puppeteering breaks both constitution articles and copyright law, and are subject to, if the need arises, criminal indictment.
-A player that grants another player control of their character should include in the written permission, how long the control will last, and whether or not the character can be killed. Everything included in the written permission is considered ultimatum, all must be fulfilled, or the control is illegal, any actions that have been preformed are thus illegal and null/void. The player that puppeteered the character is then subject to administrative punishment.
5) Auto-Killing: Writing another character's death without the expressed permission of the character owner falls under both puppeteering and auto-killing. Auto-killing without a count of puppeteering is using the environment to kill another character.
-Example:
Meanwhile, a car skids off the road and plows into Billy Bob Joe Harris. Poor Billy Bob Joe Harris.
6) Character rules:
-Your character must be subject to defeat through the exploitation of it's innate weaknesses in at least two ways.
-Characters that have only one exploitable weakness and are not of administration sanction, must remain neutral in all affairs IC and may only attack when attacked, and must stop short of permanently neutralizing the attacking character. They may not look for duels.
-Characters that are sanctioned by the administration must follow the orders of the administration explicitly.
-Players may not have more than one Player character on one account, the other character will revert to Non-player character status.
-Non player characters owned by a player may not be killed by a Player character or a fellow Non player character unless the Player character's own life is threatened, and the other non-player character's life is threatened.
-Non-player characters not owned by any player are subject to auto-kills.
-All characters must learn all their information icly, or inherently through their history or nature. A character that is a Knight, would not know how to cast a spell, unless it was taught that spell by a type of caster. A character that is a knight should already know how to fight.
-A player character may not be killed in any circumstance, without the written permission of the character owner.
-Non-Player Characters that are storyline only may have stats, but are limited to certain domains, and may only fight a PC if attacked by a PC or if the owner of the character it would fight expresses permission.
7) Stat Rules:
-Stats are to be used in all fights in some way.
-The physics the specific game adheres to are the physics every character must adhere to.
-Falsifying Stats falls under metagaming, and falsifying documentation.
8) Life and Death
-Depending on the level of medical advances, depends on what kind of wounds a character can sustain without said wounds being mortal.
-Mortal wounds are a legitimate reason why a character could die, though without the written permission from the player, or the player playing the death itself, the character has the right to life and recovery.
-Recoveries from all damage sustained in battle must be consistent with the damage. A character that has been stabbed in the eye in the dark ages, if it survives, will not be able to see out of that eye, if it has that eye at all.
-NPC's that suffer mortal wounds must die unless a Player character claims ownership of that NPC.
We lived our lives in our paradise, As gods we shaped the world around. No borderlines we'd stay behind, Though balance is something fragile. While we thought we were gaining, We'd turn back the tide, it still slips away. Our time has run out, our future has died, There's no more escape.
Welcome
Welcome to Cruinthe War, a Dark Medieval Fantasy RPG. The game is set in a kingdom on the brink of destruction by untold horrors, monsters made from the stuff of nightmares, and heretical creations from beyond the grave. A legion of bloodthirsty demons, vampires, and various undead threaten to overrun the kingdom of Cruinthe at any given moment. Only the brave defenders of Cruinthe stand in their way, fighting the bitter and bloody battle to their last breaths.
Date and Season
The year is 1053, the month is Ausoris, the season of Summer. Summer in Cruinthe is a season that is hot and humid. Unlike the dry season to come, the air is thick with evaporating water that was left over from the rainy season. Summer is the month where magical creatures are most active, due to random concentrations of magic in the air. It will rain suddenly, the temperatures can get up to one hundred and ten degrees, and the sun shines brightly for many days straight. Happy Hunting Cruinthe!